![]() radar) use that prevents a ship from occupying or pressures a ship out of a location.Īnti-Submarine Warfare refers to the acts of tracking, locating and destroying submarines. ed -ing Orient a ship at an angle to the enemy such that the profile is narrow and the side armor presents a sharp angle that will bounce most shells.Ī spread of torpedoes that is used to deter or prevent an enemy or group from entering a desired location, or a consumable (esp. In battle, a position - typically on or near a flank and usually next to an island - that forces the enemy to deal with the anchor ship in order to win the flank. The middle of the ship, roughly half way between the bow and the stern. ![]() See also DOTĢ) Alpha Test - the first semi-public phase of World of Warships development. The old commander skill Advanced Firing Training.ġ) From 'alpha strike' - The amount of instant damage a ship or weapon can do in a single strike (not including fires or floods). Typically these periods are separated by reload or cooldown periods. The length of the period over which a time-limited feature, such as a consumable or sector reinforcement, is active. "Anti-Aircraft Artillery" or "Anti-Aircraft Armament" or "Triple-A". Refers to a side of the ship (port or starboard) where AA gunfire can be reinforced using the Sector Reinforcement mechanism. "Anti-Aircraft" - usually refers to the anti-aircraft function of those guns capable of firing at aircraft. Below is a list of some of the most common terminology that players may encounter.Īdj. As a result, there are many unusual terms that may appear in a discussion. World of Warships's jargon incorporates nautical jargon as well as that specific to the game. As with any complex endeavor, a jargon - a set of specialized words or expressions - develops around a game.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |